Changelog (v1.2)


Improvements:

  • Significantly better performance. Fewer frame drops and less input lag!
  • Added a few new NPC skins, in homage to some of our favourite Invisible, Inc. characters.
  • Added new banters to explain more of the game mechanics.
  • Added the option to disable dialogues in the settings.
  • Items in your inventory are now kept between missions.
  • Slightly reduced player vision range, so that it fits within the camera panning range at 1920x1080 fullscreen.
  • You can now poison a guest’s food while they are eating (if you can reach their plate).
  • Guest eating animation now loops.

Bugfixes:

  • NPCs now react to noises from shovel whack, window break and fountain sploosh.
  • The player can no longer take or place poison while dragging a body.
  • “Target sighted” event no longer occurs in some situations where the target isn’t visible.
  • Holding shift to show NPC vision no longer works when hovering the cursor over a window.
  • Shadows now appear under hedges also in tactical view.
  • Button hover text no longer shows “undefined” when there is no keybind for that action.
  • Fixed a missing animation for one NPC skin.
  • The player’s idle animation no longer reverts when using certain abilities while dragging a body.
  • Fixed tooltip for idle guests, which sometimes said they were eating when they weren’t.
  • Fixed a few typos/formatting errors in dialogues.

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