Changelog (v1.2)
Prim Reaper » Devlog
Improvements:
- Significantly better performance. Fewer frame drops and less input lag!
- Added a few new NPC skins, in homage to some of our favourite Invisible, Inc. characters.
- Added new banters to explain more of the game mechanics.
- Added the option to disable dialogues in the settings.
- Items in your inventory are now kept between missions.
- Slightly reduced player vision range, so that it fits within the camera panning range at 1920x1080 fullscreen.
- You can now poison a guest’s food while they are eating (if you can reach their plate).
- Guest eating animation now loops.
Bugfixes:
- NPCs now react to noises from shovel whack, window break and fountain sploosh.
- The player can no longer take or place poison while dragging a body.
- “Target sighted” event no longer occurs in some situations where the target isn’t visible.
- Holding shift to show NPC vision no longer works when hovering the cursor over a window.
- Shadows now appear under hedges also in tactical view.
- Button hover text no longer shows “undefined” when there is no keybind for that action.
- Fixed a missing animation for one NPC skin.
- The player’s idle animation no longer reverts when using certain abilities while dragging a body.
- Fixed tooltip for idle guests, which sometimes said they were eating when they weren’t.
- Fixed a few typos/formatting errors in dialogues.
Get Prim Reaper
Prim Reaper
Roguelike stealth game with disguises
Status | Released |
Authors | Andrew Kay, Hekateras, RaXaH, puppetsquid |
Genre | Strategy |
Tags | Pixel Art, Roguelike, Stealth, Turn-based |
Languages | English |
Accessibility | Configurable controls |
More posts
- Initial post-jam bugfixes (v1.1)Mar 11, 2024