Post-jam bugfixes (v1.1)


The first post-jam update has a few fixes for bugs and mistakes, and some minor usability improvements. The original 7DRL build of the game can be played here.

  • Fixed dropped keyboard inputs when embedded on itch.io.
  • Fixed distance check for Aira’s melee attack so it can no longer work through walls.
  • Player vision cone animates correctly on movement.
  • Winning the game now takes you back to the main menu instead of a blank screen.
  • Start-of-first-mission banter now plays correctly.
  • Fixed a few incorrect Unicode characters in the dialogue which aren’t supported by the bitmap font.
  • More pause time for longer dialogues, as these were too fast for some players.
  • Hover text for “peek”, “predict guards” and “use exit” buttons now shows keyboard hints.
  • Space bar now works on main menu screen.
  • Use correct splash art for between-mission dialogue.
  • Better corrupted portrait for Mia.

There are still a few other bugs remaining, and we intend to continue working on this project in the future to add a few more features and more gameplay.